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Riposte, unlike many status effects, lasts only for two turns its duration can be refreshed by using the ability that activated it a second time.Ī Riposte attack will have the base stats of the Weapons held by the Heroes, inheriting base damage and critical chance before calculating any modifiers to those parameters.
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The Stress that comes from critical hits will still occur.
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Stress, Bleed, Blight) will not be applied. When an enemy is killed by Riposte, any additional effects from their attack (i.e. If the unit with Riposte is attacked while stunned, Riposte will not trigger.
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However, Stress attacks which do not inflict damage will NOT trigger the Riposte (e.g. DoT effects such as blight or bleeding will not trigger Riposte, but abilities that apply these statuses will, even if they don't inflict direct damage. The attack that triggers Riposte can be melee or ranged and hit one or more targets, the only requirement is the unit with active Riposte is targeted. Similarly, a Riposte attack can be dodged as well. The initial attack that targets the unit with Riposte does not need to inflict damage or hit: if it is dodged, Riposte will be triggered all the same. When a unit affected by Riposte is targeted by an attack, they will retaliate by attacking back to the original aggressor.
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The only Heroes that have a skill that can trigger this effect are the Highwayman and the Man-at-Arms, although several enemies have it as well. Riposte is a very rare defensive effect that causes the user to respond to attacks with a counterattack.
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